It’s no secret that blockchain games are hot right now. With over half a million players on the platform in just one month, it has become clear that they have an industry-changing potential with mass adoption to follow. But who is playing them? What makes these games so attractive and popular among gamers? We did some digging into data from P2E to find out if there was anything distinctive about their audience demographic compared to other major online gaming platforms like Steam or Origin/EA Access.
The “f2p p2e games” is a term that refers to the free-to-play blockchain games. These games allow players to play without having to spend any money or time. The “The Real Audience of P2E: Who’s Playing Blockchain Games?” will be an in-depth look at which game developers are making these types of games and what their audience is like.
Most of us in the play-to-earn (P2E) gaming sector nowadays spend a lot of time considering who is really playing the games. To put it another way, who the target market is now and who we should be attempting to include to expand game ecosystems in the future
However, it’s useful to look at how different patterns have arisen and expanded in the crypto sector in the past – and how the expansion of P2E parallels them – to properly grasp who is now playing these games.
The Current Stages of the P2E Industry: Analyzing Trends in Digital Assets
Each of the key components of the crypto industry seems to have gone through a five-phase cycle, whether it was Bitcoin, the dApp ecosystem, NFTs, or any other big piece of technology.
The emergence of a tiny, very devoted community of people who construct and experiment with emerging technologies is the first stage. Similar communities have developed around various brand-new cryptocurrencies and decentralized platforms. These communities first emerged around Bitcoin in cryptography groups, and then on forums like BitcoinTalk.
The enthusiasm that individuals have for the technology they are interested in begins to spread by word of mouth once the niche group reaches a certain size. As a result, people of the community start enlisting the help of their friends, coworkers, and online followers. When the word-of-mouth phase of technology has lasted long enough, it moves on to the “next greatest thing” phase. This is when widespread excitement takes hold and a technology goes from being a specialized interest to something that will “change everything.” User numbers, asset values, and press coverage usually peak around this time.
What goes up must inevitably come down. The enthusiasm does ultimately go away when a technology has had its time as the “next greatest thing.” The tech community and the general public start to realize that true innovation will take longer than anticipated and that they won’t get wealthy over night as a result.
The technology ultimately achieves a point of maturity once these first four steps have finished. It’s no longer the newest arrival or the fad of the moment. Instead, the technology integrates itself into the Web3 environment. And although though this is the final of these five phases, I think it’s at this moment that the technology’s true user base begins to emerge. At this point, it starts to become more widely known and has the potential to go outside the cryptosphere.
Cycle of P2E’s Hype
What role does P2E play right now in this cycle? I believe that we are now somewhere in the between of the “next best thing” and the “realization” phases.
Currently in 2022, we’re coming off of a lot of the hoopla that surrounded P2E in 2021, when Axie Infinity unexpectedly attracted a significant number of new users and funding. However, the industry saw some disenchantment as a result of extensive criticism of the game, falling token values, and significant technical issues. This has led to a healthy level of doubt, which has provided us with the drive we need to proceed toward realization.
What does P2E’s present trend signify in terms of who is really playing and investing in the game, therefore, is the next question.
When examining the five stages of the hype cycle in more detail, it becomes evident that the consumers that engage with a particular technology over the first four stages are often the same individuals. Crypto natives who are prepared to put their time and money into a technology as it is developing are known as “true believers.” They are prepared to encounter both the good and the terrible along with the road’s obstacles.
Maturity in Web3 Can Feel Like Stagnation
Many of these individuals may get anxious as Web3 enters the maturity period, which often accompanies a severe market slump. The parabolic behavior of Web3 tech is not typical of the maturing technological stage. It doesn’t “go to the moon” the way “Web3 brain” types often describe success. In actuality, spiraling token prices are not a sign of true, long-term value. Instead, they are only an indication that a certain market sector is receiving a lot of attention at the time; in other situations, sharp price increases may even be a foreshadowing of troubles to come.
The protracted period of relative stability that follows the maturation stage, however, might seem like the end of innovation due to the over-fixation on high token values that is prevalent in many Web3 culture, and early adopters may feel compelled to quit. However, invention doesn’t stop when a person reaches adulthood. It’s just the start. The initiatives that will be successful recognize that it is during this “maturity” period that they should start concentrating their efforts on creating ecosystems that will last for a very long time. Web3 isn’t a charity, after all, and you won’t be saved in the end by the most inflated buzz if your product isn’t fantastic.
Considering the Future
There are no finished games on the Web3 market as of yet. Because of this, Web3 games only draw Web3, crypto-native players—the “true believers” who are prepared to roll with the inevitable setbacks as this technology matures. They came here in search of a lucrative opportunity. The joy will eventually be joined by non-crypto locals however once the games are truly done.
The wheat will be distinguished from the chaff as we get closer to maturity. The genuine studios will continue to produce in 24 months while the remainder will go extinct. Business principles and user acquisition techniques will ultimately separate the genuine from the false. We simply need to focus on working hard and concentrate on growing in the meantime.
The “p2e games with low investment” is a game about blockchain. It was made by the P2E team, which also created the Ethereum-based game Etherbots. The value of each token in the game is tied to its real-world value. This means that players who invest early on get more tokens for their money than those who wait until later on in the game’s life cycle.
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