The technology behind the game is known as virtual reality, or VR. The company has raised $1.2M in seed funding and plans to release a beta version of its platform by the end of 2018.
VR technology could help people hang out digitally. The “making friends in vr” is a virtual reality game that allows players to meet new friends and build relationships through the use of avatars.
The name shift from Facebook to Meta is the subject of several speculations. If we give it some thought, Meta is more of a parent firm to Mark Zukerberg’s other businesses like Facebook, Instagram, and Twitter. There have been links made, nevertheless, suggesting that Meta’s name was chosen to make Facebook the main attraction in the Metaverse.
That could be the case, but it also fits with a number other advancements. Virtual reality is one of these innovations.
Play Quest 2 VRs.
Quest 2 is intended to let users to instantly plug themselves into a Virtual Reality environment and enter it to hang out with pals, according to Mark Zuckerberg. The main application for the Ocular Quest 2 VR headsets is Horizon World.
As a result, Horizon World may potentially become a global phenomenon rather than merely a North American attraction. Although the cyberbullying hasn’t made things simple, we are headed in the right direction.
In a similar vein, users may build their own virtual communities and settings for others to join and hang out in. This will function just like homes, houses, and rooms in real life. You decide where you want to hang out, and it may be nearly anyone’s choice or location.
It’s intriguing to see Meta shift away from blockchain, cryptocurrency, and NFT squabbles and into VR/AR experiences. It is interesting to note that a corporation that has backed Solana as the blockchain has not launched any NFT projects or even a blockchain. We’ve seen that it’s comparatively simple for businesses to build blockchain technology. It should be simple for a platform with experience like Facebook.
Apple is Meta’s only rival at the moment in the AR/VR market. They are attempting to create a VR/AR experience unrelated to NFTs, blockchain, and the like by filing the trademark for RealityOS.
In addition, Meta announced the opening of the Metaverse Academy in collaboration with Simplon, a French business. A new generation of experts for the Metaverse will be trained and educated as a result. However, neither the blockchain nor NFT were mentioned. The school will put an emphasis on advances in virtual worlds, immersive technologies, and other fields.
This suggests that Meta’s goal, even for the next five years, will be to enhance the AR/VR experience and avoid using the Blockchain or any other technology.
The 2D equivalent is Crayta.
You may already be familiar with Crayta at this point. It is Meta’s game platform, or, if you prefer, a Facebook gaming platform. It enables anybody to construct and produce their own video games and creative works. More significantly, it does the task using Unreal Engine 4. Many people have compared this strategy to the Roblox meets Fortnite one.
The platform, however, employs Facebook Cloud Computing and has nothing to do with Blockchain or NFT. According to Mark Zuckerberg, Crayta is an effort to demonstrate that the Metaverse experience need not be 3D or AR/VR focused. It could be two-dimensional. Enhancing the modern user experience is the main focus of Web 3.0.
This has created a distinct distinction between Web 3.0 and the Metaverse. Web 3.0 is focused on improving the user experience, while Metaverse is all about blockchain, cryptocurrencies, NFTs, and other related technologies.
Parental controls are available for Oculus Quest 2.
The Oculus Quest 2 AR/VR headsets are now on the market. In addition to North America, the UK will be the first country where the Metaverse hangout expands. This demonstrates that Meta is expanding.
Users may create unique, individualized, and customizable virtual worlds in addition to Horizon Worlds. This fits well with Meta’s plan to build a virtual universe.
On the plus side, Meta has made progress in the right direction by enhancing parental control features in the most recent Oculus Quest 2 version. It will enable parents to monitor the material that their children or teenagers would access via the headsets. Among other things, they might impose time restrictions.
We all thought VR/AR would be the next significant development in technology until the abrupt growth of blockchain and the NFT industry. It seems that Meta has no intention of straying from her goal. The same holds true for Apple. Apple is still being slow to release any VR/AR-related products, but Meta is gaining ground.
We merely need to wait for sensory stimulation now that virtual hangouts are feasible. This may develop into a thrilling event or something like to the Matrix. Putting jokes aside, it is amazing news for folks who have friends all around the globe and wish to connect with them. We are definitely looking at the digital cosmos and a singular experience with other news of VR/AR breakthroughs.
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The “online vr games” are a new way for people to hang out digitally. The “Quest VR” is one of these games and could help people get in touch with their friends.
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